Watch PixelPuck gameplay
See how skating, passing and defending fit together in a continuous minute of PixelPuck. This recording comes from the current native game.
DEVELOPMENT BUILD
One minute of 5-on-5 hockey
1:00 Game audio Sample teams
Native game capture with automated touch input. Recorded . Published .
Follow the play
Use these times with the video controls. The descriptions also tell the story without playback.
Pass, then defend
Blue moves the puck from the opening faceoff. A short pass reaches a teammate, then red takes possession and shoots toward the right goal. Blue recovers and both teams contest the puck.
Carry up the ice
Blue wins the puck near center ice and carries it toward the left goal. Teammates move ahead and to the sides as red closes the space. Two passes bring blue into shooting range.
Shoot at goal
Blue shoots from near the faceoff circle. The puck stays in play around the goal, where both teams chase it and blue gets another shot away.
Pass to the point
Blue sends the puck back to a defender near the blue line. The receiver shoots it straight back toward goal. Play continues with rebounds, passes and more attempts.
A change of possession
Red attacks the right goal. Blue recovers briefly, then red passes into a shot and scores. A fight invitation appears, but no fight starts. The score changes to 0–1 before play restarts at center ice.
What the footage shows
You control one skater at a time. The camera follows the play as teammates make space and defenders track the puck. Watch for the dotted aiming line before a pass or shot. Play slows while you aim. Missed chances, loose pucks and turnovers all stay in this recording.
This is one uncut passage from a match in the native desktop build, using the game’s touch controls. The blue team receives automated touch input for this capture. The red team uses the game’s computer opponent. The game decides the results of each play.
There is no narration. You hear the crowd, skates, stick and puck impacts, then a whistle and cheering after the goal. Turn on “Game sounds” in the player for sound captions. Read the plain text video description.
How a match works
- skaters per side
- 5
- goalie per side
- 1
- periods in regulation
- 3
The current game is single player against computer opponents. You play both attack and defense. PixelPuck is a native game, so the player above shows a recording of a match.
Each period starts with 60 seconds on the game clock. Aiming, faceoffs, goals, pauses and overtime all affect how long a match takes.
Release and testing
PixelPuck is in development for iPhone. There is no public App Store release date yet. You can email the developer about future testing opportunities. Android is planned, with no release date announced.
Email about testingOpens your email app.