Club Funds in PixelPuck

Finish a match to earn Club Funds. Wins and completed Club Challenges add more. Use the receipts below to check a payout, then compare what your next purchase will cost.

Current development build · Checked October 29, 2026

After the final whistle

Read your match receipt

Pick a result to see where each fund comes from.

Illustrative website receipts using the current game rules. Scores show your club first.

Sample receipt / 01

A scoreless loss

Loss0–2

Away game. Equal team ratings. No rivalry.

Match Revenue Completed match
+1
Result Bonus Win reward
+0
Club Challenges
0/3 complete
Score a goal
+0
Win the game
+0
Win by two
+0
Home Win Fan Bonus
+0
Team Performance
+0
Rivalry / Upset
+0

Total Club Funds+1

Finishing the match earns 1 fund. You did not score or win, so none of the three Club Challenges pays. There is no extra bonus in this example.

Sample receipt / 02

A loss with a goal

Loss1–3

Away game. Equal team ratings. No rivalry.

Match Revenue Completed match
+1
Result Bonus Win reward
+0
Club Challenges
1/3 complete
Score a goal
+1
Win the game
+0
Win by two
+0
Home Win Fan Bonus
+0
Team Performance
+0
Rivalry / Upset
+0

Total Club Funds+2

You still get the completion fund. Scoring once also completes Score a goal for 1 fund. The result bonus and the two win challenges pay nothing.

Sample receipt / 03

A one-goal win

Win2–1

Away game. Equal team ratings. No rivalry.

Match Revenue Completed match
+1
Result Bonus Win reward
+1
Club Challenges
2/3 complete
Score a goal
+1
Win the game
+1
Win by two
+0
Home Win Fan Bonus
+0
Team Performance
+0
Rivalry / Upset
+0

Total Club Funds+4

Completion and the win pay 2 funds. Score a goal and Win the game add 1 each. A one-goal margin does not complete Win by two.

Sample receipt / 04

All three at home

Win3–1

Home rivalry. Equal team ratings. Pregame fan support is 80%.

Match Revenue Completed match
+1
Result Bonus Win reward
+1
Club Challenges
3/3 complete
Score a goal
+1
Win the game
+1
Win by two
+1
Home Win Fan Bonus
+1
Team Performance
+0
Rivalry / Upset
+0

Total Club Funds+6

All three challenges pay, along with completion and the win. Home support adds 1 more. This result also qualifies for performance and rivalry bonuses, but those do not stack with paid challenges. The total is 6, not 8.

Sample receipt / 05

A rivalry loss

Loss0–1

Away rivalry. Equal team ratings. No challenge completed.

Match Revenue Completed match
+1
Result Bonus Win reward
+0
Club Challenges
0/3 complete
Score a goal
+0
Win the game
+0
Win by two
+0
Home Win Fan Bonus
+0
Team Performance
+0
Rivalry / Upset
+1

Total Club Funds+2

The completion fund still pays. With no challenge reward or performance bonus, the rivalry bonus can add 1 fund even in a loss. There is no home bonus or win reward.

Two different numbers

Club Funds and Team Cap

Club Funds are your club’s spendable coins. The gold coin balance pays for things like facilities, staff, and free agent signing fees.

Salaries use a separate cap

Team Cap tracks player salaries against your salary limit. Earning Club Funds does not create cap space. A free agent can need both a signing fee and enough cap space.

Player extensions currently cost no Club Funds. They still have to pass the salary cap check.

Check free agents and contract costs →

What adds up

Which match bonuses stack?

The current match screens call Club Goals Club Challenges. Each one pays 1 fund. The Win the game challenge pays alongside the separate win reward.

  1. Start with completion and the result

    Match Revenue pays 1 for a completed match. Result Bonus adds 1 for a win. A loss in overtime or a shootout has no separate funds bonus. An unfinished match pays nothing.

  2. Add every completed challenge

    The current three are Score a goal, Win the game, and Win by two. Completing all three pays 3 challenge funds. Older saved matchups can have different challenges, so check the offered list.

  3. Check home support before the game

    A home win adds 1 when pregame fan support is 80% or higher. This Home Win Fan Bonus stacks with the challenge rewards. Away matches and home losses do not earn it.

  4. Other bonuses share one fund

    If any challenge pays, Team Performance and Rivalry / Upset pay 0. If none pays, qualifying performance gets the shared 1 fund first. Otherwise, a rivalry or upset can take it. Those two sources never add together.

    Performance compares the score with an expected margin based on both teams’ ratings. It is not a reward for shots or time on the ice.

6

The current match maximum

1 for completion + 1 for winning + 3 challenges + 1 home bonus. Without that home bonus, all three challenges and a win pay 5. Team Store earnings are separate from this receipt.

The Fan Shop

How the Team Store earns funds

The Fan Shop appears as Team Store in the current UI. It opens after your first regular-season match following the opening story. The scripted opening match does not unlock it.

The Vancouver Team Store, with team jerseys, shoppers, and a coin above the register.
Development capture of a sample Vancouver Walruses club. The tier 1 register has 1 whole fund ready to collect. View full size in a new tab.

Upgrades buy more storage

Every tier earns at the same rate. An upgrade makes room for more funds between collections. It does not make the clock run faster.

For example, an empty tier 1 store holds 1.5 funds after 6 hours. You can collect 1 and leave the other 0.5. After 8 hours it reaches its 2-fund limit. Waiting longer cannot build a hidden backlog.

Team Store tiers and costs in Club Funds
TierHoldsFills from emptyNext upgrade
12 funds8 hours3 funds
23 funds12 hours6 funds
34 funds16 hours10 funds
45 funds20 hours16 funds
56 funds24 hours24 funds
68 funds32 hoursMax tier

Plan your next purchase

What Club Funds buy

These are in-game costs in the current build. Check the offer before spending, especially when signing a player.

Facilities

6 / 10 / 16 / 24 / 36

The five upgrade steps for the stadium, training, and medical facilities. Each price is for the next step, not the total to reach it.

Compare facility upgrades →

Staff

4 / 8 / 12 / 18 to hire

For 2-, 3-, 4-, and 5-star staff. Renewing those staff costs 2 / 4 / 6 / 8. Paid staff contracts last two seasons.

Choose staff for your club →

Free agents

3–45 to sign

Two-season signing fees range from 3–5 for depth players to 35–45 for franchise players. Rotation players cost 7–9, starters 10–15, and stars 20–30. You also need cap space.

Read the contracts guide →

Team Store

3 / 6 / 10 / 16 / 24

The five storage upgrades. The first costs 3 and raises capacity from 2 funds to 3.

Check store storage →

Arena cosmetics

Prices vary by item

For example, an alternate goal horn costs 3 and Cool Pro lighting costs 4. Check the item’s price before adding it to your collection.

See the facilities guide →

Three useful saving decisions

  • Keep the next upgrade in reach. After the opening rink purchase, you have 4 funds left. Save 2 more for a first training or medical upgrade at 6. The next stadium upgrade costs 10, so that needs 6 more.
  • Leave room for a renewal. A 3-star staff renewal costs 4. If you have 8 funds and need that renewal soon, spending 6 on a facility leaves you 2 short.
  • Buy store space when you use it. The first store upgrade gives you room for one more fund between collections. If your register rarely fills, saving those 3 funds for another purchase may help more.

Beyond match rewards

Grants and season rewards

The opening renovation grant brings your starting wallet to 10. The required Club Rink upgrade costs 6, leaving 4. That grant covers the first full season’s allocation, so finishing the opening draft does not give you another one.

Later seasons award an 8-fund league allocation. Winning the Pixel Cup awards 10, separate from the match receipt.

Finishing the schedule, meeting the owner’s goal, reaching the playoffs, and advancing through earlier playoff rounds currently give no separate Club Funds grant. Completed playoff matches still earn their usual match rewards.

See how seasons and playoffs work →

Release and testing

PixelPuck is in development for iPhone. There is no public App Store release date yet. You can email the developer about future testing opportunities. Android is planned, with no release date announced.

Email about testing

Opens your email app.