Fill the XP bar, earn a level, and choose one attribute to improve. Start with the job you need that player to do, then check how much room they have to grow.
Skater attributes
Choose what gets better
Explore the five skater attributes. Each selection previews a different use of the same point.
Website preview · Sample player
Milo North
Forward · #19
★★★3 of 5 overall stars
Current attributeRating / 10
All five start at 6. An upgrade adds 1 to the attribute you choose.
Speed
01 / 05
Skate faster. Get the shot away sooner.
Speed raises top skating speed and acceleration. It also shortens wrist shot and slap shot release animations. Power controls how fast the puck leaves the stick.
First stride → skating pace → shot release
Concept diagram
Speed upgrade6 → 7
This player’s ceiling8 / 10
Choose Speed when you want a quicker first stride, more pace in open ice, or a faster release.
Balance
02 / 05
Keep your speed through a turn.
Balance improves turning and reduces speed lost while carving a turn. It also helps a skater resist contact and recover sooner after a knockdown.
Enter the turn → change direction → skate out
Concept diagram
Balance upgrade6 → 7
This player’s ceiling7 / 10
Choose Balance when your player loses too much speed changing direction or takes too long to get back into the play.
Strength
03 / 05
Put more force into a check.
Strength increases checking force and helps protect the puck through lighter contact. The speed and quality of the hit still matter. A stronger skater can still be knocked down.
Close the gap → make contact → contest the puck
Concept diagram
Strength upgrade6 → 7
This player’s ceiling7 / 10
Choose Strength for a player you use to challenge puck carriers or carry the puck through contact.
Accuracy
04 / 05
Keep shots and passes closer to your aim.
Accuracy narrows the possible error in shots, aimed passes, and quick tap passes. Movement, turns, and nearby pressure can still make a release less precise. Short passes are more forgiving.
Pick a target → aim → release toward it
Concept diagram
Accuracy upgrade6 → 7
This player’s ceiling8 / 10
Choose Accuracy when you want more reliable placement from the same aim. It does not guarantee a goal or a completed pass.
Power
05 / 05
Send the shot off the stick faster.
Power increases outgoing shot speed for wrist shots and slap shots. It also affects how far a free shot can travel. It does not make the release animation quicker or improve aim.
Release → puck speed → travel across the ice
Concept diagram
Power upgrade6 → 7
This player’s ceiling7 / 10
Choose Power for harder shots. Choose Speed for a quicker release, or Accuracy for tighter placement.
These are alternative choices, not five upgrades at once. The other four attributes stay at 6, and Milo’s overall stays at 3 stars.
01
Read the labels separately
On the roster, tap a player to open their attributes. Stars, stamina, and the XP bar answer different questions.
Overall stars
A summary of current ability. The game rounds the average of the five attributes, then shows it on a five-star scale. One attribute point may leave the stars unchanged.
Attributes
Five ratings from 1 to 10. Each affects specific actions on the ice. Two players with the same overall can have different strengths.
XP
Experience earned from completed matches. Every 100 XP reaches the next level. Extra XP carries into the next bar.
Level
A record of XP milestones. A level up offers one point for one attribute while the player has room to grow.
Potential
The ceiling for each attribute. It describes room to improve, not ability the player already has.
Stamina
Current condition, shown as a percentage. Low stamina slows a player down. It is separate from ratings, potential, and XP.
02
Follow one Speed upgrade
Milo North is an example player in a sample Vancouver Walruses club. These captures show the real development build with a staged match result.
Before the match90 / 100 XPLevel 1
+
Match reward24 XP90 seconds on ice
→
After the match14 / 100 XPLevel 2 · One choice
Reach the next level. In this example, the team loses. Milo records 90 seconds on ice with no points or shots on goal. The base 20 XP plus 3 for ice time becomes 24 after the club’s 4% staff bonus and rounding.
Select Speed on Choose Upgrade. Milo’s Speed is 6 and its potential ceiling is 8. The preview shows 7. Balance, Strength, Accuracy, and Power remain at 6.
Confirm the choice. Speed rises to 7. Milo can skate and release shots faster, but shot power and aim do not improve. The average moves from 6 to 6.2, which still rounds to 6, so overall stays at 3 stars.
Screens from the development build, captured October 29, 2026. The player, match result, and starting XP were set up for this example. Your club will have different players and progress.
03
How match XP adds up
These values describe player XP in the current development build. The franchise XP shown in match results is a separate total.
Player XP before staff and facility bonuses
Contribution
XP
Limit or condition
Base match reward
20 XP
Every player in the match roster, even with no ice time.
Team win
+5 XP
Added before staff and facility bonuses.
Time on ice
+1 XP per 30 seconds
Up to +10 XP. Partial intervals count before final rounding.
Goals and assists
+3 XP per point
Up to +15 XP in total. Applies to skaters and goalies.
Skater shots on goal
+0.5 XP per shot
Up to +3 XP.
Goalie saves
+0.5 XP per save
Up to +10 XP.
Goalie shutout
+2 XP
At least 60 seconds on ice, at least one save, and no goals allowed.
Staff and training
The Player Growth score combines the trainer’s contribution at 80% and medical staff’s at 20%. Each point of that score adds 2% to player XP, up to 20% from staff.
The training facility adds another 2 percentage points per level above level 1, up to 18% at level 10. Add the staff and facility bonuses, apply them to the full XP reward, then round once to a whole number.
Medical facilities improve stamina recovery. Scouting helps you judge prospects. Neither adds a direct player XP bonus.
Potential belongs to each attribute. A Speed ceiling of 8 means a player can improve Speed to 8, even if another attribute has a different limit. A maxed attribute is unavailable as an upgrade choice.
When all five attributes reach their ceilings, XP and level can still increase. The game stops offering attribute choices because there is no room left to spend a point.
Use potential in the draft decision
The highest current overall tells you who has the strongest rounded average today. It does not tell you who has room to improve in the attribute your lineup needs.
Compare current attributes, their potential ceilings, and the player’s position. A lower rated prospect may offer useful room to grow, but you still need to earn XP and choose those upgrades. Scouting helps reveal that potential before you sign.
Age matters too. At season rollover, older players can lose attributes or retire. The Offseason Report records those changes.
Goalies use the same five ratings and one-point upgrades. Their attributes control different parts of the job.
Speed
Quicker shuffles, resets, and lateral slides. Speed also contributes to acceleration.
Balance
Faster recovery after saves and falls. It also contributes to acceleration, reaction to the play, and rebound control.
Strength
More control over rebounds, helping direct them toward safer areas and take speed off them.
Accuracy
Helps the goalie read shots and track the play alongside Balance. It improves outlet pass decisions and narrows clearing error.
Power
Faster clears and more speed on outlet passes, within the goalie’s pass speed limits.
For a goalie slow to move across the crease, look at Speed. For one slow to recover, look at Balance. No single attribute guarantees a save.
Release and testing
PixelPuck is in development for iPhone. There is no public App Store release date yet. You can email the developer about future testing opportunities. Android is planned, with no release date announced.